Aes Sedai

Level

 

Spells

Requisites: Dex 16, Con 14, Int 12
Alignment: any G
HD/level: 1d4
Weapon Prof.: 0+level/3
To Hit Table: Wiz
Save Table: Wiz
Reference: Wheel of Time
Groups: Wizard
Complexity: CF=2

KXP

 

1

0

(none)

2

4.8

(none)

3

9.6

(none)

4

19.2

(none)

5

38.4

(none)

6

76.8

(none)

7

153.6

(none)

8

307.2

(none)

9

614.4

(none)

10

1200

(none)

Know One Power Weaves. Bonus Spells from Dex. The number of Weaves known = Int Bonus
Specialized in either Air or Water based weaves.
Saidar Points = (Dex +Con+Int bonuses)xLVL.
Detect Saidar at will.
You are bound by the 3 Oaths (To speak no word that is not true, To make no weapon with which one person may kill another, and Never to use the One Power as a weapon except in the last extreme defense of your own life or the life of your Warder or another Aes Sedai)
Each Odd Level: +1 Bonded Warder (As animal companion plus empathy and know rough direction/distance apart).
Level 1: 1V: Embrace/Release saidar.

11

1800

(none)

12

2400

(none)

13

3000

(none)

14

3600

(none)

15

4200

(none)

16

4800

(none)

17

5400

(none)

18

6000

(none)

19

6600

(none)

20

7200

(none)

21

7800

(none)

22

8400

(none)

23

9000

(none)

24

9600

(none)

25

10200

(none)

26

10800

(none)

27

11400

(none)

28

12000

(none)

29

12600

(none)

30

13200

(none)

31

13800

(none)

32

14400

(none)

33

15000

(none)

34

15600

(none)

35

16200

(none)

36

16800

(none)